            H O W   T O  P L A Y             G I N   R U M M Y       In Gin Rummy, each player begins with tencards.  The rest of the deck is placed face downwith the top card turned over forming thediscard pile.  To begin play, the player who didnot deal, may select the first discard.  If thenon-dealer passed on the first discard, thedealer may select the card and lay down anotherdiscard.       Each turn consists of a player selecting thetop discard or a new card from the deck andsubsequently discarding to keep the number ofcards in a player's hand at ten.  Play continuesuntil a player is able to 'KNOCK'.  Players can'KNOCK' when the count of the remainingunmatched cards is 10 or under.  Each face cardhas a value of 10, while all others have a valueindicated by the card.  A matched set is eithera sequential run of 3 or more of the same suit(e.g.7-8-9 of Hearts), or 3 of the same rank.  Acard cannot be placed in both a run or 3 of akind.       When a player 'KNOCK's', the difference inthe count of the remaining cards from eachplayer's hand, except those that were 'laidoff', is awarded to the player who 'KNOCKED'.The player who did not KNOCK, any unmatched cardcan be 'laid off' if it is playable on aknocking player's matched set.       A bonus of 25 points is awarded when eitherof the following situations occur:     1] If the player who 'KNOCKED' has no cards    remaining after 'KNOCKING'.  Thus their    total is zero (0).  This is considered    'GIN'.     2] If the player who did not 'KNOCK' has a    count less than or equal to an opponent's.    This is called 'UNDERCUTTING' the opponent.    In the case where an opponent has gone    'GIN', the bonus is not awarded.       Should either player be unable to 'KNOCK' bythe time the 50th card from the deck is chosen,the hand ends in a draw and neither player isgiven any points.       The game ends when either player reaches 100points.                 ----    END    ----    